Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wJuU9-RNnKe-sa59J-MeEUL-kHBxH | 18/22/6 | 58.2 | 0.91 | 2026-07-01 17:08:24 · 55m 41s | |
| CSGO-5dmVa-Rq2O6-RKvjP-tGpyq-aXnMC | 11/17/9 | 81.9 | 0.84 | 2026-06-26 19:24:12 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.