Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aCC9u-bD7Qp-7aBNU-quJBB-4yTaK | 20/14/10 | 97.1 | 1.51 | 2026-07-06 15:04:21 · 40m 23s | |
| CSGO-JRHvD-X8cY8-Vn4QX-2zEh7-6KAMK | 15/20/8 | 91.2 | 1.06 | 2026-07-05 16:07:02 · 32m 30s | |
| CSGO-QiaRb-UFJmY-b6r9S-jMpwD-DyLDR | 10/15/4 | 71.8 | 0.74 | 2026-07-05 15:19:51 · 28m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.