Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ly9A3-EO4MF-jv5ZS-WyX2Q-tm7SA | 10/10/8 | 71.8 | 1.09 | 2026-06-24 17:08:58 · 25m 19s | |
| CSGO-LdCA7-Ay8ON-oF6kt-9MFUK-D9axJ | 18/13/4 | 73.1 | 1.24 | 2026-06-22 16:55:33 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.