Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qwZkZ-mivqD-3yx5j-8UoR2-OCjjD | 17/10/2 | 82.0 | 1.44 | 2026-07-06 20:42:29 · 26m 46s | |
| CSGO-sqqio-GMjBr-GcC8r-T42z2-O2GGG | 18/15/6 | 106.8 | 1.33 | 2026-07-06 19:15:33 · 35m 7s | |
| CSGO-ki5xh-t4wXM-pkZqE-z68Ko-qOijD | 15/14/6 | 81.9 | 1.25 | 2026-07-05 23:16:37 · 31m 29s | |
| CSGO-jwMT4-Yt5XV-5ZchE-FQsAh-OYTSH | 13/16/2 | 63.9 | 0.91 | 2026-07-05 21:55:34 · 28m 6s | |
| CSGO-xMfv6-s3svc-278DA-43s6P-mRXXC | 13/11/5 | 88.1 | 1.28 | 2026-07-05 20:19:38 · 30m 58s | |
| CSGO-AOmSO-dYc8E-B5Txm-bUaXJ-R8diK | 24/16/6 | 105.3 | 1.48 | 2026-07-05 19:24:10 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.