Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kAjVG-45Hnm-Vo787-OGE4S-6QaJD | 9/14/4 | 73.2 | 0.75 | 2026-07-05 18:21:04 · 23m 1s | |
| CSGO-Ymtiv-M2dcL-bWaV3-BjwvK-8HsiB | 5/14/4 | 68.3 | 0.43 | 2026-07-04 00:17:10 · 23m 26s | |
| CSGO-ZY9ic-U8EWW-B5k6h-ddQZ8-LpphH | 27/10/4 | 134.8 | 2.12 | 2026-06-28 20:50:18 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.