Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jc3iq-aUaLm-cUCb9-tkJPU-B7r4N | 21/16/5 | 100.8 | 1.42 | 2026-06-27 23:22:51 · 33m 7s | |
| CSGO-DThXS-vpa2B-ZzuJR-mqXB9-HycBN | 21/8/1 | 119.4 | 1.82 | 2026-06-27 22:52:00 · 24m 57s | |
| CSGO-mDnNY-82EVT-DeSDF-wnuYZ-b5EiJ | 18/11/0 | 73.8 | 1.38 | 2026-06-27 22:18:38 · 30m 7s | |
| CSGO-mD3t2-GE9GW-RjGYn-hXc6G-OcOAK | 20/23/6 | 82.2 | 1.12 | 2026-06-27 20:27:54 · 47m 10s | |
| CSGO-LJ7tr-aKYHX-boNYO-3WRnV-nuGvM | 25/14/7 | 122.0 | 1.73 | 2026-06-25 18:29:18 · 35m 58s | |
| CSGO-y6rHQ-Nrqit-WY8t2-JBMrS-qkSSH | 19/14/5 | 97.1 | 1.37 | 2026-06-13 19:58:32 · 34m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.