Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hfhiR-J5KPN-VSKed-866Wr-bNRhG | 12/17/1 | 66.7 | 0.88 | 2026-07-01 19:02:06 · 25m 11s | |
| CSGO-jfOj7-FzVuA-Q3K5S-JcMWN-K8o3B | 12/15/8 | 89.0 | 1.09 | 2026-07-01 18:26:16 · 28m 18s | |
| CSGO-73BQ2-RET44-wRBvs-ApGf6-CebRF | 14/12/4 | 65.6 | 0.98 | 2026-07-01 17:51:04 · 26m 12s | |
| CSGO-fmXiW-22JNT-kuoWB-sKjdN-DnMwF | 14/15/7 | 82.8 | 1.23 | 2026-07-01 17:21:32 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.