Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DZiwZ-3RFRd-pSJnH-PdqEz-hq4FP | 18/25/10 | 66.8 | 0.85 | 2026-06-25 20:00:19 · 52m 31s | |
| CSGO-4BZVE-Vov88-WwEBZ-WfxL9-udueM | 23/17/4 | 103.4 | 1.42 | 2026-06-23 19:54:01 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.