Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r5uXZ-fJoTM-ZLoMm-8c4Ff-kYBEB | 7/17/5 | 57.6 | 0.51 | 2026-06-30 20:16:02 · 32m 14s | |
| CSGO-uZptH-sPf3U-UounJ-PHcFf-dPVeL | 13/16/3 | 65.0 | 0.88 | 2026-06-29 21:09:35 · 34m 48s | |
| CSGO-vL6As-7AxeN-5ZoGf-rmAZr-r3taL | 15/13/7 | 75.7 | 1.24 | 2026-06-29 20:38:05 · 25m 51s | |
| CSGO-2BLTa-KpyUZ-t9zfY-RYuSt-bhUzE | 20/10/5 | 103.7 | 1.77 | 2026-06-21 20:32:05 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.