Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SBZXA-FheFF-F8SMM-dbTTu-KNc7L | 12/17/4 | 60.8 | 0.75 | 2026-06-26 21:18:01 · 34m 5s | |
| CSGO-Tj7P7-jLXGo-HZzzW-FiENo-u4XbD | 13/23/5 | 60.7 | 0.57 | 2026-06-18 20:55:19 · 41m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.