Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OpwnY-txB8A-Mn8LG-f8a7Z-suGvM | 14/13/2 | 82.3 | 1.16 | 2026-07-03 23:29:05 · 24m 54s | |
| CSGO-rm7Sx-Hp9W4-FtWcE-kW94j-uXNtQ | 12/14/2 | 41.0 | 0.77 | 2026-07-03 08:02:13 · 36m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.