Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BGODa-Wj86s-BevwH-abAUB-roHGG | 9/15/5 | 60.9 | 0.70 | 2026-07-03 18:42:22 · 21m 2s | |
| CSGO-RsZDv-twBuo-dFuN2-hAfEV-uFqqK | 19/10/6 | 125.1 | 1.71 | 2026-07-02 22:58:06 · 26m 5s | |
| CSGO-Yx3Rj-w2OF3-EJvXh-tCOdT-AHtdA | 16/23/6 | 63.4 | 0.73 | 2026-06-30 15:14:22 · 45m 34s | |
| CSGO-5Qnpw-K2mqK-RYYwK-P5rYh-kOijD | 13/12/4 | 87.3 | 1.20 | 2026-06-28 20:13:00 · 27m 58s | |
| CSGO-KOHSi-GVq2x-2PeAJ-y2rk4-dV4RG | 15/16/7 | 74.9 | 0.97 | 2026-06-26 21:50:45 · 34m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.