Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9M7WZ-PB6Pq-U5v4T-HrxOO-qHBxH | 13/18/3 | 54.5 | 0.77 | 2026-07-02 09:08:27 · 38m 52s | |
| CSGO-V4CLz-Duo6F-fdOT6-6cZtY-85syM | 16/15/6 | 71.9 | 1.12 | 2026-06-17 20:36:58 · 36m 59s | |
| CSGO-TvhDj-VrGTV-RvQ7d-HxoUJ-mS5KQ | 13/15/1 | 72.3 | 1.01 | 2026-06-12 19:32:35 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.