Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VqkcH-mkBev-ZSnLZ-WPwxb-vEkwG | 27/15/4 | 127.4 | 1.73 | 2026-07-03 01:28:49 · 37m 30s | |
| CSGO-SO8R7-X9Cow-ntPkA-q2OJm-GOBJC | 19/9/4 | 92.5 | 1.51 | 2026-06-30 19:35:38 · 36m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.