Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VJ3jn-AJMjq-pZu33-z3Lez-GrApF | 5/13/1 | 40.6 | 0.32 | 2026-07-01 18:46:29 · 22m 19s | |
| CSGO-shRPO-e3Lh8-ak9w9-WYyyY-nFzAC | 14/15/5 | 60.3 | 0.96 | 2026-06-30 18:55:56 · 35m 19s | |
| CSGO-9iXvM-H4ocF-TEtZq-WJf7z-CLtCQ | 9/14/3 | 46.2 | 0.66 | 2026-06-27 21:28:54 · 28m 2s | |
| CSGO-6xAC7-KfLos-CdsvG-no4Of-cEbJD | 17/19/8 | 81.6 | 1.06 | 2026-06-27 19:44:36 · 39m 43s | |
| CSGO-xYXdV-Rk2q4-Fs62L-a2NM3-kVSFE | 7/16/7 | 49.8 | 0.57 | 2026-06-27 19:09:18 · 32m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.