Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bRsSd-3zCs7-4cQRj-jCVZ7-uBJ8D | 13/15/7 | 67.2 | 0.96 | 2026-07-03 18:28:51 · 37m 23s | |
| CSGO-9AaJp-7yujP-4scEQ-kadbA-QzBND | 15/7/1 | 104.3 | 1.55 | 2026-06-28 16:36:01 · 25m 2s | |
| CSGO-nMS98-onQ6K-npVUZ-N9dco-X4qqK | 22/15/2 | 86.6 | 1.41 | 2026-06-27 21:49:47 · 36m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.