Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XAvPn-8ZFqp-NLfrG-72LKh-pXNtQ | 16/19/6 | 84.6 | 1.03 | 2026-07-03 20:38:00 · 35m 56s | |
| CSGO-ceyvD-dXTpB-oZ26Q-Y395A-fympQ | 22/19/3 | 85.2 | 1.26 | 2026-07-03 14:49:11 · 38m 41s | |
| CSGO-8PYYw-53j4N-nZMhq-k6D54-kAXHK | 6/20/5 | 42.3 | 0.39 | 2026-07-02 21:27:02 · 40m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.