Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KLti5-DSkm6-3kT3e-EZ7WR-AaFSQ | 16/15/6 | 97.4 | 1.13 | 2026-06-21 23:33:34 · 31m 20s | |
| CSGO-O78vs-9VA7z-MmnJR-FhiQh-2XmfO | 17/10/4 | 90.8 | 1.57 | 2026-06-21 23:00:40 · 25m 28s | |
| CSGO-FaRQp-tvLcT-8cFqk-56jFj-P564E | 19/9/3 | 112.8 | 1.75 | 2026-06-21 22:33:07 · 24m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.