Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e4TB3-dQTQA-W5W3H-85oPP-2aUeL | 22/11/5 | 97.1 | 1.58 | 2026-07-05 11:28:54 · 40m 17s | |
| CSGO-wUrbu-5RfvF-mREdP-2xOM6-GLSKF | 13/17/8 | 76.6 | 1.07 | 2026-06-28 17:32:06 · 35m 54s | |
| CSGO-OOdMV-tcy5O-9vdxo-ZHtSH-dJxsP | 16/9/2 | 81.0 | 1.51 | 2026-06-26 11:47:21 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.