Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dLKqw-DojRX-F8mzU-dBj8M-3cUiA | 10/24/13 | 78.6 | 0.74 | 2026-06-24 20:13:51 · 42m 12s | |
| CSGO-mpwwZ-xiDna-bodEk-LMGc6-6UbpG | 16/16/2 | 67.8 | 0.99 | 2026-06-24 19:33:38 · 36m 5s | |
| CSGO-z9WF9-R5YLe-JdDfx-GtJTj-AiywQ | 9/17/4 | 51.9 | 0.69 | 2026-06-24 18:58:04 · 30m 57s | |
| CSGO-NEfKF-pMfei-kJpt8-2CdKw-vrzED | 13/16/5 | 64.0 | 1.01 | 2026-06-24 18:26:11 · 26m 9s | |
| CSGO-LKNKa-zk8Li-SyCYH-HAGK3-VUPRO | 6/17/3 | 56.8 | 0.33 | 2026-06-22 19:25:16 · 26m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.