Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GTkfr-TWDRW-N9kdJ-vDCPU-ekAUM | 13/14/3 | 70.4 | 0.97 | 2026-07-02 17:25:56 · 39m 14s | |
| CSGO-Ra2oE-nF8B6-kxocj-j5xJr-u2dOQ | 19/16/11 | 100.5 | 1.47 | 2026-07-02 16:38:16 · 40m 20s | |
| CSGO-3pTbj-siNTF-Gt6MJ-mi9WP-uwzpH | 9/14/2 | 73.7 | 0.69 | 2026-07-02 15:51:03 · 30m 34s | |
| CSGO-L33bd-LC6FV-hOyEy-7Brfr-nCHCF | 18/12/3 | 94.3 | 1.61 | 2026-07-02 15:13:26 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.