Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kh5W9-DQGOh-yP58V-f2vA9-WLkHB | 13/16/5 | 67.4 | 0.92 | 2026-06-30 19:25:27 · 36m 20s | |
| CSGO-FZt8J-o8dCG-k7Ljy-NMqCV-QmztJ | 21/14/5 | 92.8 | 1.45 | 2026-06-30 02:03:39 · 35m 22s | |
| CSGO-mnZiE-QySeb-tqoMQ-ueqk8-ipxMM | 18/16/8 | 77.9 | 1.30 | 2026-06-09 20:11:09 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.