Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OfBM7-zf57O-7uv8c-rmhcu-Y3kwG | 16/8/6 | 104.6 | 1.65 | 2026-07-01 17:04:41 · 27m 16s | |
| CSGO-3EQra-R3ycb-vJVon-PRHtW-EaoYF | 17/7/6 | 130.9 | 1.84 | 2026-06-27 16:52:26 · 19m 4s | |
| CSGO-SjQZ9-OTiqr-mfTwF-BzKDG-KxXHK | 23/11/3 | 108.0 | 1.71 | 2026-06-23 21:10:00 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.