Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4uzJN-9WMiM-bMOYj-y7c4n-3De4D | 14/20/3 | 60.7 | 0.69 | 2026-07-06 18:29:35 · 34m 12s | |
| CSGO-JpJ4a-KKim6-OsCBm-aTh43-zz8aC | 20/12/6 | 122.2 | 1.71 | 2026-07-06 17:53:30 · 30m 59s | |
| CSGO-yoSfe-fQhdC-CwiNa-anfWo-xrquL | 26/16/3 | 103.8 | 1.67 | 2026-07-06 17:08:20 · 39m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.