Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Cq7x-HoGPc-OJmU5-xakAC-8TryM | 17/14/4 | 84.8 | 1.14 | 2026-06-28 14:27:29 · 41m 37s | |
| CSGO-BGD9f-OQcUo-NjqOF-uZmDQ-MwYDJ | 9/15/2 | 65.7 | 0.79 | 2026-06-27 20:46:46 · 28m 37s | |
| CSGO-DQptQ-znekc-ZQLx6-kXwQh-9YKsE | 21/19/11 | 76.1 | 1.14 | 2026-06-13 19:44:51 · 50m 42s | |
| CSGO-feWCx-ZHbqX-FrSRM-oYorf-GusnC | 16/17/6 | 78.5 | 1.13 | 2026-06-13 19:08:33 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.