Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-i4i9x-pwd4w-6hqTf-o7xh2-Rz23L | 17/14/5 | 89.6 | 1.38 | 2026-07-04 00:17:30 · 31m 39s | |
| CSGO-OsPRT-iQ26X-hKtpF-YvvUj-xOYQM | 14/17/9 | 70.1 | 1.00 | 2026-07-03 23:36:41 · 37m 55s | |
| CSGO-CSoSs-h2HoV-3BPbm-ATXUJ-q8tCQ | 12/17/11 | 76.1 | 0.88 | 2026-06-18 21:42:03 · 36m 22s | |
| CSGO-kS9Ft-wMHTe-ZFa3w-kHr7F-UxqFF | 8/19/5 | 55.2 | 0.58 | 2026-06-13 20:25:24 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.