Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VGV5u-fahYb-iCKqX-rbk8N-xbjsF | 16/15/5 | 73.6 | 1.12 | 2026-06-30 07:54:51 · 32m 54s | |
| CSGO-8ZzpF-eRGeJ-xUH2p-caFcT-3vKjC | 28/13/1 | 97.1 | 1.63 | 2026-06-28 20:51:24 · 36m 40s | |
| CSGO-n6xZF-kV9VA-tXNk9-xX8N3-SrYbD | 8/16/2 | 56.5 | 0.63 | 2026-06-28 16:10:09 · 26m 1s | |
| CSGO-PAzcd-SysNV-pJoHd-wEjLK-SyCJC | 12/14/4 | 72.5 | 1.01 | 2026-06-25 18:21:49 · 28m 33s | |
| CSGO-7RAhD-9eDNU-sMfLh-swvwD-KKoJN | 13/17/6 | 77.8 | 1.00 | 2026-06-24 22:17:05 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.