Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SZhMu-bf2x4-Gmvjr-pJXrJ-ixnkP | 12/16/4 | 80.3 | 0.94 | 2026-07-05 13:25:51 · 36m 38s | |
| CSGO-WH6BB-vMZmO-jixGM-4JbjE-FdcNE | 18/15/8 | 96.4 | 1.31 | 2026-07-01 18:06:54 · 36m 30s | |
| CSGO-AdK48-wDo58-cCb8E-O2jMt-XMfrM | 19/20/5 | 78.1 | 1.01 | 2026-06-27 18:30:14 · 48m 8s | |
| CSGO-v9mKo-UFwmB-MNNFo-5M9SG-h99PL | 12/22/6 | 82.5 | 0.67 | 2026-06-24 08:46:33 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.