Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GQHBR-4J8PA-EN2ds-pOKCM-7n9rN | 14/16/3 | 70.2 | 1.06 | 2026-07-03 21:01:51 · 36m 9s | |
| CSGO-pxYTh-NzwWF-BYTXv-SDjOe-KFYXC | 6/16/6 | 39.9 | 0.46 | 2026-07-03 16:04:54 · 34m 0s | |
| CSGO-8csmb-BOneh-bVZ2b-BKZ4Y-nFzAC | 20/12/6 | 94.6 | 1.57 | 2026-06-29 11:47:22 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.