Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7MwE-ueqcK-pm6S4-SSAHC-uT2JE | 16/18/8 | 75.7 | 1.12 | 2026-07-03 13:23:48 · 40m 23s | |
| CSGO-AenEn-kTLQT-dxHXX-tiCXu-rVC7K | 18/12/6 | 91.5 | 1.39 | 2026-06-23 20:10:32 · 33m 32s | |
| CSGO-F3hws-qEFtn-c8roN-s9TB3-hMFyB | 16/15/1 | 72.5 | 1.13 | 2026-06-18 21:08:33 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.