Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wmzy2-u8fkm-zfv6e-xPBHh-c49oF | 15/11/4 | 86.9 | 1.38 | 2026-07-01 16:45:00 · 26m 8s | |
| CSGO-qSerd-9wEcD-itr7s-siCz4-mAd7L | 19/9/1 | 72.5 | 1.36 | 2026-07-01 16:11:54 · 30m 15s | |
| CSGO-6FvNs-fHyLs-DNk4A-4Bjsh-AZQhG | 12/16/2 | 61.3 | 0.80 | 2026-06-26 16:35:27 · 34m 44s | |
| CSGO-2Y3nX-RjiGs-9Qmhh-X6t8P-abh4D | 11/16/3 | 52.9 | 0.71 | 2026-06-26 13:20:30 · 35m 27s | |
| CSGO-fvLwR-GED85-KnPGR-ozHS7-AfxTC | 9/12/3 | 53.5 | 0.86 | 2026-06-23 16:12:21 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.