Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kruwm-H5AvC-rYnrC-dbxD2-wVC7K | 17/10/6 | 86.7 | 1.44 | 2026-06-09 19:46:55 · 32m 59s | |
| CSGO-H8a5O-y3jJC-WTmHn-BsLqz-wVC7K | 9/15/4 | 65.2 | 0.59 | 2026-06-09 19:11:21 · 29m 59s | |
| CSGO-ZxCOR-q6iJO-PHquy-SfwXE-ox6iL | 17/11/5 | 79.6 | 1.33 | 2026-06-09 18:38:58 · 29m 48s | |
| CSGO-NCsFV-U7SqT-yFfZk-bmtSR-McXTB | 14/15/4 | 52.4 | 0.85 | 2026-06-07 18:18:21 · 41m 59s | |
| CSGO-pDZbY-GpHup-3yaef-eVmOX-85syM | 12/14/3 | 87.1 | 1.00 | 2026-06-07 17:36:20 · 32m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.