Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aAom2-UQeSc-zQ7SF-QFQio-Piq3B | 18/6/4 | 126.4 | 2.05 | 2026-07-04 19:30:40 · 23m 54s | |
| CSGO-rbNdo-VkVNQ-tW2YD-J7KDT-B7r4N | 9/15/8 | 65.7 | 0.87 | 2026-07-03 17:32:43 · 31m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.