Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eZECt-GGJBN-d4vVe-5PGYi-ZOQmH | 26/21/3 | 84.5 | 1.30 | 2026-07-04 18:10:18 · 51m 24s | |
| CSGO-8w7Di-Y8iKv-CAuL9-JRx8H-CKxbE | 13/17/7 | 69.4 | 0.98 | 2026-06-30 14:51:39 · 31m 7s | |
| CSGO-2rkJO-L7Lsf-NAhHK-aAnbM-K8o3B | 11/15/5 | 59.7 | 0.87 | 2026-06-27 20:47:56 · 32m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.