Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SOcpU-pcWqd-9Tsns-jr4db-5jDFN | 12/18/5 | 83.2 | 0.92 | 2026-07-02 20:52:41 · 36m 10s | |
| CSGO-ponM8-vjtYj-ehxYM-wseXn-6CQqJ | 7/9/7 | 56.6 | 0.92 | 2026-06-29 21:05:40 · 30m 56s | |
| CSGO-m3Xtx-TrPuu-4KRSL-bVppj-mDN6H | 15/11/5 | 73.7 | 1.18 | 2026-06-29 16:49:40 · 32m 27s | |
| CSGO-jiZ98-szVWN-hhikG-Fhcoj-E5n6J | 14/14/5 | 76.5 | 1.18 | 2026-06-26 17:35:59 · 32m 51s | |
| CSGO-9ZuUa-Z7CRe-heNZm-chz6q-ECBcO | 18/16/5 | 96.4 | 1.34 | 2026-06-25 18:32:30 · 34m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.