Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wLDjq-efd5D-c6F7Z-wocoL-WTZfE | 14/17/6 | 78.5 | 1.04 | 2026-07-03 19:54:47 · 33m 7s | |
| CSGO-OPA4M-knQdh-yVi2B-fwsLO-mvMpP | 15/11/5 | 122.3 | 1.62 | 2026-06-27 20:56:40 · 26m 6s | |
| CSGO-6sw5k-TXLdE-e7TPZ-F8kMk-mDN6H | 14/20/9 | 78.8 | 0.86 | 2026-06-19 22:03:06 · 36m 25s | |
| CSGO-oAUpF-RpDCD-Fhwta-pZhvi-d4FdH | 16/11/6 | 114.4 | 1.65 | 2026-06-19 21:27:20 · 26m 28s | |
| CSGO-hKXQE-wRhsr-7nRuC-Qen9E-zn33L | 17/16/7 | 98.3 | 1.29 | 2026-06-19 20:46:56 · 36m 59s | |
| CSGO-azpZv-LDN3F-VSX8Q-OKnmy-cMfrM | 25/17/12 | 128.6 | 1.71 | 2026-06-14 19:41:37 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.