Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ka7B6-NPbp7-AAqWd-NDKQU-QmztJ | 12/16/4 | 64.6 | 1.00 | 2026-07-06 19:26:03 · 33m 47s | |
| CSGO-JxW6W-5aomM-rkFHW-SeMF6-qVSFE | 16/9/2 | 80.1 | 1.42 | 2026-07-06 18:41:31 · 31m 44s | |
| CSGO-ujpq2-7PcoF-3bPY5-xvSqv-QWJeB | 13/20/4 | 55.8 | 0.74 | 2026-07-05 20:12:32 · 45m 30s | |
| CSGO-f3pwO-HJTUz-2ZJvM-zSsuq-ihtnC | 19/13/4 | 90.0 | 1.45 | 2026-07-05 19:39:24 · 30m 12s | |
| CSGO-HUmpv-pkRWh-NmOGn-X2jDU-uQJLH | 15/15/7 | 64.6 | 1.05 | 2026-06-29 18:27:02 · 40m 7s | |
| CSGO-PsifU-XTOzs-zPrbp-kbqS7-69frM | 16/16/8 | 87.1 | 1.18 | 2026-06-20 20:37:38 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.