Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hd8Cb-C3zDv-yDJoT-NNNji-S4qqK | 1/4/3 | 51.2 | 0.62 | 2026-07-06 13:25:08 · 7m 10s | |
| CSGO-8df8Q-K7psp-xqpOm-Fjeup-nrXwP | 16/18/12 | 91.5 | 1.19 | 2026-07-04 22:30:52 · 41m 22s | |
| CSGO-sU587-skrm3-cGWsK-CmeaM-9HyXD | 24/5/3 | 146.2 | 2.57 | 2026-07-04 22:03:30 · 22m 42s | |
| CSGO-WGsRn-8jr7m-cxqJv-hbbVW-4RwLA | 13/20/4 | 70.9 | 0.74 | 2026-07-03 20:21:35 · 27m 51s | |
| CSGO-5XRyq-P6Jsf-jQPLn-eCVAv-jM6dK | 12/11/7 | 84.1 | 1.16 | 2026-07-03 14:39:32 · 23m 27s | |
| CSGO-GGOfu-knPFP-wux4b-TG4qn-Piq3B | 16/16/2 | 74.1 | 1.01 | 2026-06-17 19:59:24 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.