Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ek2YZ-ErCMU-R88cQ-Rqvve-55vTC | 6/14/4 | 64.4 | 0.55 | 2026-07-04 06:34:15 · 17m 49s | |
| CSGO-v55iG-cSwQG-bFm9V-awzSz-KWtrD | 13/15/2 | 80.2 | 1.08 | 2026-07-03 00:14:53 · 24m 32s | |
| CSGO-jcR2p-VdGVz-ub4p8-9LXyN-qHBxH | 13/14/1 | 67.8 | 0.94 | 2026-07-02 23:37:17 · 27m 49s | |
| CSGO-W65ti-ePAjA-J9xhp-vwNtb-kESyL | 11/19/1 | 52.9 | 0.61 | 2026-06-17 23:39:12 · 39m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.