Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSGGF-pLyn7-PASoY-R5x6f-pE26A | 16/20/8 | 88.6 | 1.03 | 2026-07-03 16:15:20 · 34m 10s | |
| CSGO-ZZMLL-4C92a-Ubh2h-oGUHP-LwSOG | 14/18/2 | 58.6 | 0.77 | 2026-07-03 15:37:16 · 35m 2s | |
| CSGO-nGhOx-MGyBY-fYeei-2TwJT-a6KbM | 11/17/1 | 60.2 | 0.69 | 2026-06-27 15:22:58 · 24m 54s | |
| CSGO-TwFBU-X2itc-4YVo5-uBVHU-bmPhG | 19/17/6 | 85.4 | 1.22 | 2026-06-27 14:38:57 · 39m 8s | |
| CSGO-o5mGu-MtTwx-CLBMy-EJaWU-NHjLJ | 15/16/5 | 81.1 | 1.11 | 2026-06-26 14:15:57 · 35m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.