76561198040029050
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-7%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-14%Leetify aim rating 90.9877/100 (elite) but Premier is unranked and no FACEIT account - demonstrated mechanical skill doesn't match rank history, a classic smurf/fresh-account pattern
Our Own Match Data
-3.8%Peak single-match outcome anomaly 9.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5% of kills through walls across 5 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MBVzK-kfPZh-SrsY5-EAGTr-BYLoD | 21/19/4 | 89.3 | 1.19 | 2026-06-18 20:49:13 · 42m 5s | |
| CSGO-9eVJv-bVs8o-qFzJp-kvocG-qTpAL | 15/14/6 | 67.7 | 1.21 | 2026-06-18 20:08:35 · 36m 32s | |
| CSGO-AemDk-5ZQ3m-Fd32A-UWCPw-QWJeB | 19/20/4 | 76.8 | 1.12 | 2026-06-17 19:19:10 · 39m 58s | |
| CSGO-PmKnR-p3Zhw-uow6m-cfZDt-3fwXD | 18/22/4 | 68.6 | 0.91 | 2026-06-17 18:16:44 · 56m 49s | |
| CSGO-FFkD8-TmRj7-OtUeu-xKu9u-FhnEM | 7/17/4 | 56.6 | 0.46 | 2026-06-17 14:48:41 · 26m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.