Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hrBkz-8kbVT-Fw7jK-sQPtj-wDe4D | 12/15/5 | 76.5 | 1.07 | 2026-07-04 19:53:56 · 30m 46s | |
| CSGO-keDTW-wNAsp-xRBY2-KSsky-KWtrD | 18/12/5 | 82.5 | 1.54 | 2026-07-04 19:09:17 · 32m 16s | |
| CSGO-RHyRY-B6m6Z-wFdPz-FWHcK-6bZYO | 10/17/3 | 62.9 | 0.69 | 2026-07-04 18:26:17 · 35m 44s | |
| CSGO-M6RXe-zmAwO-OSU3r-WPhQQ-XwJ5O | 17/20/8 | 60.3 | 0.95 | 2026-07-03 21:55:03 · 48m 0s | |
| CSGO-yFUrU-c9Dzd-FSXoZ-7pRGp-HDpcG | 13/17/9 | 91.4 | 1.06 | 2026-07-02 19:24:48 · 40m 19s | |
| CSGO-BAhZM-cvZJL-tWNtC-jSDHL-tbqhH | 15/19/9 | 76.3 | 0.95 | 2026-06-19 21:09:30 · 42m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.