Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TzAw9-dnzDz-D9Ckc-WfGO9-nUoEM | 12/15/6 | 64.3 | 1.00 | 2026-07-02 14:35:47 · 36m 24s | |
| CSGO-Yx3Rj-w2OF3-EJvXh-tCOdT-AHtdA | 22/19/6 | 90.5 | 1.29 | 2026-06-30 15:14:22 · 45m 34s | |
| CSGO-f8VPT-L9SYE-EWNQA-bOWeP-S7YpG | 16/19/9 | 93.7 | 1.10 | 2026-06-28 12:25:08 · 43m 30s | |
| CSGO-ARr68-fzWG3-qFT5q-izsuE-OoBhP | 22/24/4 | 70.3 | 1.02 | 2026-06-24 12:08:21 · 46m 12s | |
| CSGO-EeqUB-29GvG-jwrnu-BaKUQ-nRyQN | 11/14/5 | 81.7 | 1.07 | 2026-06-21 14:36:17 · 31m 9s | |
| CSGO-C9jiS-H7fha-vt9bu-zawPK-Vb37M | 7/7/2 | 62.3 | 0.91 | 2026-06-18 12:03:36 · 21m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.