Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E3WVn-bZfYU-Jd9m9-sJQ9a-z53JE | 15/16/5 | 90.4 | 1.15 | 2026-07-03 03:23:53 · 36m 11s | |
| CSGO-sLusr-U5eSN-zvqzQ-WNpYF-v8CBM | 15/19/5 | 65.7 | 0.96 | 2026-07-03 03:23:53 · 34m 20s | |
| CSGO-i5SfA-baDyR-iE2h2-LCGsv-MrSnB | 15/16/5 | 76.2 | 1.06 | 2026-07-02 19:51:58 · 36m 46s | |
| CSGO-c6THv-tQ6hF-PRwkh-vbJPu-NWqNO | 8/17/3 | 62.4 | 0.42 | 2026-07-02 19:11:26 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.