Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z7o4W-q6xqa-dedLV-HrV29-eAFKO | 11/17/9 | 55.2 | 0.87 | 2026-06-29 20:38:45 · 33m 37s | |
| CSGO-vsY9L-SWApn-zJPKL-JrpB4-ppNAK | 18/18/5 | 90.4 | 1.31 | 2026-06-28 20:12:38 · 33m 20s | |
| CSGO-HTCoZ-Om9Sn-wtf9A-QvYjr-4rquL | 15/16/4 | 86.4 | 1.06 | 2026-06-23 20:44:59 · 39m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.