Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oc5t2-z47SH-rcpDj-oFdrE-zn33L | 5/12/5 | 34.8 | 0.44 | 2026-06-28 18:57:04 · 42m 55s | |
| CSGO-Qwfw6-8ENt9-nytih-yNvKN-97V5F | 18/13/4 | 90.0 | 1.42 | 2026-06-28 17:59:20 · 35m 11s | |
| CSGO-Lo65u-2oUMU-OMsbU-4BNWJ-DK5RG | 7/19/4 | 56.5 | 0.43 | 2026-06-28 17:25:29 · 27m 9s | |
| CSGO-maMvP-Z2DSL-cE9Nd-es4LN-hRyQN | 8/15/1 | 43.8 | 0.46 | 2026-06-28 16:45:30 · 25m 56s | |
| CSGO-RHsxX-G3Tsp-zqyhW-Wo3dP-AoaAB | 10/15/4 | 61.7 | 0.78 | 2026-06-24 13:30:03 · 27m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.