76561198039720074
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.1%Peak single-match outcome anomaly 22.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 17 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 17 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D2Gm3-R2dTc-s5P7Q-Cab8a-UjenL | 19/18/10 | 94.6 | 1.27 | 2026-07-07 19:21:04 · 36m 14s | |
| CSGO-rtj8A-AR7de-r3na6-6LizJ-OcOAK | 14/18/5 | 82.2 | 1.03 | 2026-07-03 20:56:28 · 35m 27s | |
| CSGO-TwQ42-8zjbt-FSmDF-PckBt-BD6mA | 10/7/4 | 71.3 | 1.18 | 2026-07-03 20:22:46 · 21m 10s | |
| CSGO-BuALx-uNXWA-W59mm-Qfc4p-PNv5G | 13/11/5 | 78.6 | 1.12 | 2026-07-03 19:43:16 · 30m 12s | |
| CSGO-Uk94J-XcVZa-hhHRO-hvpCN-Z7PVP | 13/18/7 | 75.4 | 0.94 | 2026-07-02 20:01:16 · 38m 37s | |
| CSGO-tJ7uE-FhLkN-A6nOU-dbyjk-ps68F | 14/17/3 | 63.1 | 0.82 | 2026-06-29 20:29:12 · 37m 17s | |
| CSGO-aNG5F-aU4Kr-rOxL8-wZY44-DqVoN | 25/18/5 | 112.8 | 1.62 | 2026-06-29 19:44:37 · 37m 33s | |
| CSGO-wTNE6-i7caE-mkFfB-JJOby-RrSnB | 12/18/6 | 77.8 | 0.82 | 2026-06-28 18:04:41 · 34m 39s | |
| CSGO-tjoAR-dy8Cx-indzs-tGMUb-F5WwP | 20/23/7 | 85.8 | 1.04 | 2026-06-27 19:35:20 · 45m 42s | |
| CSGO-9dnMJ-iDp99-cEoDT-VOnZn-7NKDR | 22/23/11 | 86.9 | 1.14 | 2026-06-25 19:53:29 · 46m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.