Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EowA5-Gc7q2-YGfCL-Z6x3o-jsnAL | 1/5/1 | 3.5 | 0.13 | 2026-06-30 12:10:55 · 35m 36s | |
| CSGO-NzYYd-fGUka-iQVsW-p2Py5-Cq5uC | 7/18/6 | 52.5 | 0.47 | 2026-06-30 00:03:20 · 32m 8s | |
| CSGO-cnj4D-muY5j-L8epV-HEuwX-cQaYO | 23/14/2 | 104.5 | 1.57 | 2026-06-29 19:34:19 · 30m 17s | |
| CSGO-Zini2-Au5Ve-DSd5J-DfGvW-RQCmQ | 29/4/0 | 182.5 | 2.86 | 2026-06-29 15:51:23 · 16m 56s | |
| CSGO-bJFsR-ttYkK-omsXH-bwPn9-3yTaK | 22/9/5 | 132.8 | 1.95 | 2026-06-29 03:55:39 · 17m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.