Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-McfNZ-auUoq-BejNP-LCCYU-TkkfO | 6/15/4 | 58.8 | 0.54 | 2026-06-28 20:02:56 · 26m 6s | |
| CSGO-jP92p-mrFU2-EUGjE-MLaSt-uWq7C | 25/12/5 | 113.4 | 1.80 | 2026-06-28 12:12:20 · 30m 35s | |
| CSGO-CNys8-dUrnW-XHEyh-tNEJr-nNjeC | 18/15/4 | 82.2 | 1.17 | 2026-06-23 17:04:26 · 39m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.