Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uuH66-VBJRU-BVvFi-67Awh-WZ8SA | 14/17/2 | 74.7 | 0.87 | 2026-07-03 14:51:01 · 32m 15s | |
| CSGO-7prax-jt2jy-U82kW-fWjzy-pBcBN | 25/20/4 | 96.8 | 1.27 | 2026-06-22 13:20:29 · 43m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.